Today, I want to discuss the advantages of being in guilds. Guilds are wonderful things. They give you some friendship and companionship, and open up a great number of things in the game that are harder to get without it. You can more easily get raids set up, you can have really fun events in your guild, guilds can allow for roleplay within the guild, and that is just the major ones.
However, for us gold makers, the best thing from guilds is Guild Perks. Guild Perks give us in-game benefits just for being with your posse. Almost every level of Guild Perks can be a great help to gold making.
When I create new characters, I try to get myself in a higher level guild. It will help throughout your entire level.
Let me explain:
(Images Courtesy of Wowwiki)
Level 2 and 6: Fast Track Level 1 and Level 2
How does extra XP help us in Gold Making. Well, faster leveling for us means that we can get to Higher level Professions levels and Node levels. This is, in itself, a boon because it will allow us to get through less profitable zones that we might be in. For example, say on your server, Silverleaf and Peacebloom don't sell well (say, only a few silver each). Well, with these perks, if we are so inclined, getting through the low level zones that would have that would be faster.
Plus, if you are doing this for a second or third character and are sick of a particular zone, this helps you cruise through it (Just remember, Northrend is where Alts go to die :) ).
Level 3: Mount Up
Mount Up gives us an increase to our Mount Speed. How does help us? Simple, moving faster means we can get to where we are going, whether that is to extra Nodes for farming, or getting us to the next are faster. You cannot go wrong with going just that much faster :). I love this guild perk.
Level 4 and 12: Mr Popularity Rank 1 and 2
Mr Popularity gives us more rep, which means that we can get more of our Reputations to Exalted. The best part about that is that there are some great recipes that we can learn to make some great items.
The best example I can think of is the Enchants for Agility for pre level 60. There are 2 Enchant Recipes for weapon enchants for plus agility. The best use for these is for all of the Heirloom weapons that people tote around.
But to get it, you have to get yourself liked by the Timbermaw Hold in Felwood. And getting there can mean quite a bit of killing. 10% more rep will take the grind down a bit.
Level 5 and 16: Cash Flow 1 and 2
Cash Flow gives the guild free money. Every time you loot any money, the guild bank gets 5 and 10 percent of that. This, however, is tricky. It can be useful or it can just be kind of worthless.
If you have a more lenient guild (which many guilds are), they will allow you to use some of the guild bank money for guild repairs. If they do, then this helps us gold makers because money that isn't spent on repairs is money saved.
However, there are some guilds that kinda use it to be a little stingy. Is it wrong? In my opinion, if the guild uses some other use for it, such as buying materials for its guild for its guild, than I wouldn't say it is wrong. If it is just a money grab, then I disagree with it personally, but that is the guilds prerogative. My theory is if you have such a problem with it, then leave.
Like I said though, your results may vary.
Level 7 and 9 Reinforce 1 and 2
10 and 20 percent less durability loss when you die equates to less money spent on repairs. Less money spent on repairs mean more money in our pocket. Even if your guild has some guild repairs allowed, it will still helps.
Level 8: Hasty Hearth
15 minutes left on your Hearthstone means you have a 15 Minute Cooldown. Hearthing every 15 minutes isn't the best gold making one out there, but I know I have used it. For example, I have a high level Alchemist who does a Living Elements Transmute in Uldum. I have found several times where my hearth was on cooldown and I wanted to head back. So, 15 minute hearth can help.
Level 10 and 22: Chug a Lug 1 and 2
As a gold maker, I would probably say this doesn't help you. As a raider, it is amazing. But, hey you cannot have all of the perks be amazing for gold making.
If someone wants to tell me how money could be made here, you can let me know.
Level 11: Mobile Banking
By itself, I would say it is not terribly helpful. However, there are a couple of times you could get use out of a free guild bank. If your guild lets you pull out mats or buy them from the bank or something, it could be handy to have, or at least a time saver.
Also, I guess if you have a bank alt guild (I will talk about this later), then you could use it to save a bit of time, which never hurts when you are posting a ton.
Level 13 and 19: Honorable Mention 1 and 2
How is a 5 and 10 percent buff in Honor going to help us. Well, I am a big believer in the saying that you can never have too much of a good thing. If you a PVPer, this is great. And if you hit the Honor cap, go buy Mats, cause they sell a lot of different options. I don't see a problem with that.
Level 14: Working Overtime
This is amazing for crafting professions. Once I have hit a higher level, I have level professions from 1 to 525. I cannot tell you how much 10% chance to get points on those yellow and green recipes is helpful.
Seriously, this might not help you right out the gate (though being able to get up to whatever node you need to faster is good), it will help.
Level 15: The Quick and The Dead
More Health when you resurrect and faster speed while dead is a nice time saver. No matter how good a player you are, I am of the opinion that, at some point, you will die. Sorry, it happens. However, getting back into the action isn't a bad thing. Less time dead equals more time getting loots :)
Level 17: Guild Mail
Instant Guild Mail is wonderful. Offering to buy materials from your guild is not a bad thing at all. Getting items to your guild quickly is not a bad thing. This is easily in my top 3 guild perks.
Remember, in a game where it is technically possible to create money out of nothing (it really is), you are still limited in the time you have in a day.
Level 18: For Great Justice
5% extra Justice Points is a benefit you will reap at a later date, but it will help. Again, it is a definite time saver perk. However, if you have a ton of Justice Points, look into the BoE items. Or the Wrath Gems. They really are more helpful than you would think.
Level 20: Happy Hour
Again, this is a raiders perk, more than a money making perk. Let me know if you have better advice on this one.
Level 21: Have Group, Will Travel
This is more helpful than you would think. If you are careful or creative, you can offer to sell this ability to get someone there fast. If you don't believe me on that one, ask Faid of the Nerf Faid blog. I believe she has a story about this ability making money.
In addition, being able to get your friends to you is never a bad thing.
Level 23: Bountiful Bags
For our purpose, this is the best Perk that we can get. Getting extra mats means straight up extra money. You cannot go wrong with this perk.
For level 85s reading this, think about Getting a bonus on something like a Heavenly Shard or a Maelstrom Crystal. That is a really good win for us.
Level 24 Bartering
10% less cost on all Vendor items. That is huge. For us low level characters, that is less money on skill training and on any profession mats we want (think cheaper vials for alchemists).
But why stop there. 10% off of mount costs. Win. 10% off of expensive mounts (think Traveler's Tundra Mount)? Wow, that is over 1k gold savings. Want to make and sell Motorcycles and Vial of the Sands. 10% on the more than 20000 gold in vendor mats you have to have is an amazing win.
Level 25: Mass Ressurection
The Last Guild Perk and great to have. Kinda a nice time server when your healer dies in an instance and you don't have to wait 10 minutes for them to get back.
Guilds are wonderful. I would not still be playing this game if it weren't for guilds. Guilds give you friendship and some great motivators to keep going.
But enough of the sappy stuff again, we can't go wrong with guilds. If you can get into a Level 25 Guild, it will help you through your money making career.
But wait, one last quick thing...
If you haven't gotten a guild yet, keep an eye out in trade chat for people needing guild signatures. I haven't seen it as much these days, but people will pay you for your guild signature. They just want to make the guild, then kick everyone out of it.
20 gold for doing nothing extra? You can get it.
Next time, I think we are going to go for something completely different. I will talk a little bit about it later. However, in the mean time, if you need something to do, feel free to vote on my vote on the blog. It expires at the end of the month, and I am very curious what you all think.
See ya Next Time.....